THE ATTRACT MODE
flOw. 2006. 2000s. PlayStation 3. PlayStation Portable. PlayStation Vita. PlayStation 4. SuperVillain Studios. thatgamecompany. Sony Interactive Entertainment. life simulation game
SEALED flOw (2006) video game box

flOw

2006 · SuperVillain Studios

Flow is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa Monica Studio. SuperVillain Studios developed a PlayStation Portable version of the game in 2008, and PlayStation 4 and PlayStation Vita versions in 2013. In Flow, the player navigates a series of two-dimensional planes with an aquatic microorganism that grows and evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist Mihaly Csikszentmihalyi's theoretical concept of mental immersion or flow. Synopsis from Wikipedia, CC BY-SA.

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Editions

The formats this game was pressed for. Years are the release for that platform where Wikidata records one — a blank year means the platform is documented but the date isn't.